Once you load up the game the next time, the cache should be used. Vulkan doesn't support shader caches yet. ], ().Ī completed shader cache can be achieved by playing the game and coming across all the various shaders so that they can be saved to your shader cache. What happens the first time a game is run? D3D11_FEATURE_DATA_SHADER_CACHE structure (d3d11.h) 2 minutes to read In this article. I'm new to CEMU, straight after hearing about BOTW, Basically Cemu makes these caches to speed things up in-game. Step 2 - Set the archive name & folder at the top if you want to. Now i renamed the mario kart 8 shader file to what cemu names its own mario kart 8 shaderfile and replaced it in both folders (precompliled) (Transferrable) But everytime I startup the game no compiling happens and the file's are being resettet to 0 bytes.
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